Part 8 · Location sound · Lesson 5 · 7 min read

Sync, Timecode, Room Tone, Wild Tracks and Sound Reports — Matching Sound to Picture

Sync with slate and timecode; find it with the report

In double-system sound, the camera and recorder record separately, so you need a reference to line up picture and sound later (sync). The basic tool is the slate: you match the first frame where the sticks meet with the first peak of the clap. Timecode means setting the recorder and cameras to the same time (jamming) so editing software can sync them automatically. 48kHz/24-bit is widely used as the recording format for video work. Between takes, capture room tone (the location’s background sound) and wild tracks (dialogue and effects recorded without picture), and write the sound roll, takes, track layout and notes in the sound report so post can find the sound right away.

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Course outlinePart 8 · Lesson 5 · 41/49
Illustration of a crew member clapping a slate in front of an actor, with a production sound mixer wearing a recorder bag nearby
AI-generated illustration

Sync — slate and timecode

Sync flow — top: the master clock’s timecode is jammed to camera A, camera B and the recorder so all of them record the same time. Bottom: the first frame where the slate sticks meet and the first peak of the audio waveform are lined up on the same sync line to match picture and sound① Timecode — everyone shares one clockMaster clockRecorder or TC gen.Camera A10:24:16:08Camera B10:24:16:08Recorder10:24:16:08Jam — set all three devices to the master clock’s value.Same frame rate; re-jam after battery swaps or long breaks② Slate — when you see it, when you hear itVideoAudioSticks-closed frame = first audio peak
Timecode records the same time everywhere; the slate leaves a reference point for both eye and ear.
  1. 1Jam — Set the cameras and the recorder to the same timecode as the master clock.
  2. 2Slate — The frame where the sticks first meet and the first peak of the waveform are the same moment.

The slate is the surest reference, and it needs no extra gear. Call out the scene, shot and take and clap the sticks once; in editing, you find the first frame where the sticks meet on the picture and the start of the clap on the audio, and line them up. If you missed the head slate, hold it upside down at the end for a tail slate, and mark takes with no sound as MOS.

Timecode is time information in hours:minutes:seconds:frames. Use the recorder or a timecode generator as the master clock, set the cameras and recorder to the same value and have them record at the same frame rate. Editing software can then read each file’s timecode and sync many takes at once. Device clocks can drift a little over time, so it’s safer to re-jam after battery changes or long breaks. Even with timecode, many crews still clap a slate as a backup reference.

  • Camera scratch audio — Sound recorded on the camera’s built-in mic is low quality, but editing software can compare it with the recorder’s waveform to sync.
  • Slating close-ups — Near an actor’s face, clap the sticks gently. Too loud startles the actor and clips the level.
  • Multiple cameras — Have every camera see the same slate, or slate each camera separately, so no camera misses a reference.

Recording format and tracks

  • Sample rate and bit depth — 48kHz/24-bit is widely used for video work. Use the same settings for the whole project and confirm with the post team in advance.
  • File format — Recorders usually record Broadcast WAV (BWF), which stores information like scene, take and track names inside the file.
  • Multitrack — Keep a separate track for each mic, boom and lavs (ISO tracks), plus a mix track where the production sound mixer blends them.
  • Mix track — Used for editorial previews and dailies. The final mix is redone in post from the ISO tracks.
  • Track names — Name tracks on the recorder, like “1 Boom, 2 Lav Actor A, 3 Lav Actor B,” so post never gets confused.

Room tone and wild tracks

Room tone is 30 seconds to a minute of just the location’s background sound, recorded while everyone stays still and silent. When editors cut or join dialogue, they fill the gaps with it so the scene doesn’t sound choppy. Keep the lights and gear the same as during the shot, and record it again when the location or situation changes.

  • Wild lines — Re-record a line that had noise over it during the take, on the spot without camera. Because it’s the same space, it usually blends in more naturally than ADR.
  • Wild effects — Capture sounds unique to the location, like a door opening and closing, a car starting or footsteps. They become reference or raw material for sound effects and Foley in post.
  • Ambience — Record long stretches of background sound that sits under the whole scene, like a street, a forest or an office.

What goes in a sound report

Typical fields in a sound report
SectionWhat to write
HeaderTitle, shoot day, date, sound roll (card or folder number), production sound mixer, boom operator
Recording settingsSample rate and bit depth, timecode frame rate, track layout (which mic is on each track)
Each takeFile name, scene, shot, take, start timecode, OK, NG or KEEP
NotesPlanes, clothing rustle, clipping, tail slate, whether room tone or wild tracks were recorded

Fill out one sound report per sound roll. Post uses it to find sound files and to know in advance which tracks to use and which takes have problems. Use the same scene, shot and take labels as the camera report and the two can be cross-checked directly.

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