Part 9 · Post-production · Lesson 3 · 6 min read

Post sound — dialogue edit, ADR, Foley, effects, music, mix and stems

Clean up production sound, add more, mix it all

Post sound shapes production recordings and newly created sound into a single mix. After picture lock, the dialogue edit picks the best lines and fills gaps with room tone, and when production sound can’t be used, actors re-record lines to picture in ADR. Sounds like footsteps and cloth rustle are re-recorded as Foley, and sound effects, backgrounds and music are added. The mix balances levels and space so the dialogue is clear, and you deliver stems split into dialogue, music and effects along with an M&E track that leaves out the dialogue.

한국어로 읽기日本語で読む
Course outlinePart 9 · Lesson 3 · 44/49
Illustration of a sound engineer at a console in a mix room with speakers and a large screen
AI-generated illustration

The order at a glance

Stages of post sound
StageWhat happens
SpottingWatch the film with the director and decide where sound and music are needed
Dialogue editChoose the clearest lines across takes and clean up noise
ADRRe-record unusable lines in a studio while watching the picture
FoleyRe-record footsteps, cloth rustle and prop sounds in sync with the picture
Effects and backgroundsAdd sound effects like doors and cars, and fill in the air of each location
MusicFit composed or licensed music to the length of each scene
MixBalance level, tone and space across all sounds to make the final soundtrack

What you receive from the edit suite

  • Locked picture — A reference video with burned-in timecode. It is the picture all sound work follows.
  • Audio interchange file — The tracks exported from the editing software, typically as an AAF. Ask for handles (extra media before and after each cut) so the sound can be blended smoothly.
  • Production sound originals and sound reports — Used to find other mic tracks or alternate takes that aren’t in the interchange file.
  • Spotting notes — The scene-by-scene sound and music requests agreed with the director.

Temp music laid in during the edit must be replaced with final music or properly licensed before delivery. Directors who get used to the temp score often find new music unfamiliar, so agree on a direction with the composer early.

Dialogue edit and ADR

The dialogue editor chooses whichever sounds clearer between the boom and lav tracks, and swaps in the same line from another take when needed. A background that cuts off abruptly at a picture cut sounds awkward, so gaps are filled with room tone recorded on location to keep the sound continuous.

ADR is used when production sound has heavy noise or a line needs to change. Actors watch the picture and re-speak the line in sync with their lips, but it’s hard to recreate the emotion and perspective of the set, so look for ways to save the production recording first.

Foley, effects and music

  • Foley — A Foley artist watches the picture and performs sounds like footsteps, cloth rustle and setting down a cup, which are recorded in sync. Production sound is focused on dialogue, so these sounds are often weak.
  • Sound effects — The sounds of events on screen, such as doors, cars and gunshots. They come from recorded libraries or are created new.
  • Backgrounds — The air of a location, like the murmur of a street or wind in a forest. Laying them under the picture keeps the space continuous across cuts.
  • Music — Either composed for the film or licensed. For existing tracks, the scope and term of use are set by contract, and the tracks and durations used are listed on a music cue sheet.

Mix and stems

Stems and M&E — dialogue (DX), music (MX) and effects (FX) go through the mix and come out as a full mix with everything combined, stems split out by group, and an M&E with only the dialogue removedDialogue (DX)Dialogue edit · ADRMusic (MX)Score · licensedEffects (FX)SFX · BGs · FoleyMixFull mixEverything combinedStemsOne file per groupM&ENo dialogue (intl.)
Three groups of sound go through the mix and come out as a full mix, stems and M&E.

The first rule of the mix is clear dialogue. Shape the level and tone of music and effects so they don’t mask it, and add reverb that suits each location to match the space. Channel configuration, such as stereo or 5.1, and the overall loudness spec follow the recipient’s delivery spec.

Stems are the final mix split into groups such as dialogue (DX), music (MX) and effects (FX), each exported as its own file. They are built so that playing all of them together at unity equals the full mix. When you cut a trailer or need to replace only the music, you don’t have to remix from scratch.

A mix usually starts with a temp or pre-mix that you review and revise with the director before finishing the final mix. Check it not only on the mix room speakers but also where viewers will actually listen, such as TV speakers and earbuds.

M&E — the international version without dialogue

The M&E is a track with only music and effects, leaving out the dialogue. Dubbing into another language puts new dialogue on top of it. Watch out for footsteps and prop sounds mixed into the production dialogue tracks: when you remove the dialogue, those sounds disappear too, so in the M&E the gaps have to be filled with Foley and effects. That’s why you schedule separate time for the M&E and listen through from start to finish with the dialogue muted.

Moving non-dialogue sounds out of the dialogue tracks and onto effects tracks during the dialogue edit makes the M&E much lighter work. Even without plans for international sales, you may be asked for one later, so it’s a good habit to keep the groups cleanly separated from the start.

Comments

Comments are visible to everyone, including visitors who are not signed in. Please do not post personal information such as contact details.

    Skip the forms. Start from the script.

    Upload a script and scenes, sets, cast and props are organized for you. Breakdowns, schedules and call sheets all come from the same data, and every change reaches the whole team as the latest version.

    Start for free