Part 7 · Art, costume and makeup · Lesson 1 · 6 min read

The Art Department and Production Design — Roles, Concept and Mood Boards, From Script to Art List

The department that tells the story through space and color

The art department makes the story visible through spaces, objects and color. The production designer sets the concept and color plan. The set designer draws the plans, the construction crew builds the sets, the prop master handles the objects characters use, and the set decorator fills the space with dressing. The work starts with the script: you pull the locations, props and dressing each scene needs into an art list, then decide for every item whether to buy, build or rent it and when it must be ready. That list becomes the basis for the art budget and prep schedule.

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Course outlinePart 7 · Lesson 1 · 32/49
Illustration of an art department workshop: the team picks fabric swatches at a worktable in front of a wall of mood boards and color and material samples, with a scale model of a living room set beside them
AI-generated illustration

Who does what in the art department

Art department chart — the production designer at the top, with four branches joined by solid lines: sets (plans, construction, paint), props (hand and set props), set dressing (furniture, decor) and greens (plants, foliage). Below, costume and hair and makeup sit in dashed boxes as neighboring departments that work from the same color paletteProduction designerHead of the art departmentSetsBuild & paintPropsHand & set propsSet dressingFurniture, decorGreensPlants, foliageNeighbor departments — same palette, same period lookCostumeHair & makeup
A typical art department — solid lines are inside the department, dashed boxes are neighboring departments that match color and period with it.
  1. 1Production designer — sets the direction for every space, object and color in the film and leads the team.
  2. 2Sets, props, dressing — split into what gets built, what gets used and what fills the space.
  3. 3Costume, hair and makeup — separate departments that work from the same color plan.
  • Production designer — turns the script and the director’s intent into how the spaces look. Sets the concept and color plan and decides, within the budget, what to build and what to rent.
  • Set designer — draws the plans and builds models of the sets, thinking ahead to where the camera goes, which walls come out (wild walls) and where lights will hang.
  • Construction — carpenters, painters and finishers turn the plans into real spaces. Signs of age, such as worn walls or stains, are painted in at this stage.
  • Props — sources and tracks the objects actors handle and the objects seen on screen. During the shoot, the props team keeps them in place and in continuity on set.
  • Set decorator and set dressers — fill the space with furniture, curtains, frames and everyday items so it looks like somewhere the character actually lives.
  • Greens — handles plants, trees and grass. Larger productions have a separate greens team; on smaller ones, set dressing often covers it.

Team structure and titles vary with the size of the production and the country. On a short film or a small production, one production designer often handles props and dressing too. What matters is not the titles but that every job, building, sourcing, dressing and on-set care, is clearly assigned to someone.

Concept, mood boards and color palette

The art department’s first deliverable is not a drawing but a direction. What kind of home does this character live in? Is it tidy or cluttered? How do the spaces change as the story moves on? You settle this with the director and the cinematographer, then collect it into concept material that other departments can take in at a glance.

  • Mood board — a single board of photos and images that show the feeling you want. It turns what everyone imagined differently from words into one shared picture.
  • Color palette — a list of colors to use and avoid for the film or for each space. Match it with costume, makeup and lighting so actors neither disappear into the background nor clash with it.
  • Concept per space — for each key location, gather reference images, a rough floor plan sketch and the key props. This is the basis for deciding whether to build a set or adapt a location.

From script breakdown to art list

From script to art list — ① mark objects in the script, ② pull scene elements: S3 lamp and table, S7 lamp, S12 table and frame, ③ group the same object into one item on the art list: P-01 lamp (S3, S7), P-02 table (S3, S12), P-03 frame (S12). Below, ④ sets a sourcing method (buy, rent, make) and a status (ready, in progress, not started) for each item① Script② Scene elements③ Art listMark visible itemsS3 lamp · tableS7 lampS12 table · frameP-01 lampS3·S7P-02 tableS3·S12P-03 frameS12④ Sourcing and status for each itemItemSourcingStatusP-01BuyReadyP-02RentIn progressP-03MakeNot started
Script → elements per scene → art list → sourcing and prep status. An object that appears in several scenes becomes one line on the list.
  1. 01Read the scriptRead it once for the story. On the second pass, mark the location, the visible objects and anything a character touches in every scene.
  2. 02Pull elements per sceneWrite what each scene needs in the props and set dressing columns of the script breakdown. Don’t miss objects that only come up in passing in the dialogue.
  3. 03Group them into an art listMerge the same object across scenes into one item and organize items by location. Numbering each item makes it easy to call for on set.
  4. 04Choose sourcing and ownerFor each item, note whether you will buy it, build it, rent it or use the actor’s own, and who prepares it by when.
  5. 05Track prep statusUpdate each item from not started to in progress to ready and check it against the shooting schedule. Finish the items for the earliest scenes first.

Every decision shifts the budget and schedule

How art decisions affect the budget and schedule
DecisionBudgetSchedule
Build a setMaterials, labor and stage rental add upNeeds build time, but shooting is flexible
Adapt a locationOften cheaper than buildingTied to the location’s hours and restore time
Make a propCan cost more than rentingBuild time has to go in the schedule
Rent a propCost grows with the rental periodTrack return dates and damage liability

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